On this page
Resources
Here are some resources, including ones developed by the community, that can help you with modding Schedule I.
Be sure to also check out #dev-resources in Discord
Documentation
- MelonLoader Documentation - The official documentation for MelonLoader, the mod loader often used for Schedule I.
- Harmony Documentation - The documentation for Harmony, a library used for patching methods in Unity games, including Schedule I.
- Unity Documentation - Unity 2022.3 documentation, which is the version used by Schedule I.
- C# Programming Guide - C# programming guide
- FishNet Docs - FishNet is a networking library used in Schedule I. The link is an archived version of v3.
- Steamworks .NET Documentation - Documentation for the Steamworks.NET library, which is used for Steam integration (achievements, lobbies) in Schedule I. Official Steamworks Docs are also available.
- S1API Docs - Documentation for S1API, a community project that serves as a cross-compatibility layer for Schedule I mods. It provides a unified API for modders to interact with the game without worrying about backend differences. Documentation by ifBars, S1API by KaBooMa
Tools
- ILSpy - .NET assembly browser and decompiler. Can be used to read the game’s code or mod assemblies.
- Unity Explorer - A powerful tool for exploring and modifying Unity games, including Schedule I. It allows you to inspect game objects, modify properties and more.
- AssetBundle Browser - Editor tool for viewing and managing AssetBundles.
- S1 Loader - Batch script tool designed to manage dual installations of Schedule I across both IL2CPP and Mono Unity backend branches. By ifBars
- LocalMultiplayer BepInEx - BepInEx mod that allows you to set up local multiplayer. Can be used to test multiplayer functionality in your mods. By Skippeh
- LocalMultiplayer MelonLoader - MelonLoader fork of the LocalMultiplayer BepInEx mod. It allows you to set up local multiplayer in Schedule I using MelonLoader. By k073l
- LocalLobby - Allows for creation of local Steam lobbies, enabling local multiplayer testing that rely on Steamworks features. Requires steamapi modification. By k073l
Last updated 30 Jun 2025, 23:27 +0200 .