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Opening the game in Unity Editor
Download the Unity Editor and install it. Make sure to install the version that matches the one used by Schedule I, which is Unity 2022.3.32f1 (as of the time of writing).
Ripping the Project
To open Schedule I in Unity Editor, you need to rip the project files from the game. This process involves extracting the necessary files from the game’s data folder.
For that purpose, you can use a tool like AssetRipper. AssetRipper allows you to extract the Unity project files from the game’s data folder, which you can then open in Unity Editor.
- Download AssetRipper from the GitHub releases page or from their Patreon page, if you want to use AssetRipper Premium and support the developers.
- Run AssetRipper and select File > Open Folder. Navigate to the Schedule I game folder, which is usually located at
C:\Program Files (x86)\Steam\steamapps\common\Schedule I
. - Once you see a green “View Loaded Files” button, you can verify that AssetRipper has successfully loaded the game files.
- Click Export > Export all files.
- Choose a destination folder where you want to save the ripped project files.
- Click Export Unity Project to export the project files. This may take some time.
You might need to fix the shaders. You can do this using Schedule One URP Shader Fix.
Without AssetRipper
If you don't want to use AssetRipper for a whole project, you can use Unity Project for Schedule One.
Download the repository, open Assets/Plugins/ScheduleOne
folder. Drag and drop Managed
folder (can be found in <game dir>/Schedule I_Data
) onto the .bat
file.
Open the project in Unity Editor.
Last updated 30 Jun 2025, 23:27 +0200 .